Member Eligibility
Levels-The prospective member must be of level 15 or higher, if the
player has another character of level 30 or higher in the guild, then they may join
with a character as low as level 10. There may be exceptions
to this rule upon the discretion of the Guild Leaders
Races/Classes -We are currently accepting all Race/Class
combinations as regular members
Rules:
1)
All standard EverQuest rules apply
2)
No members will act in a way, which will bring dishonor upon the Guild
3)
The Leaders, who may be advised by the Officers, will decide all titles
and rank
4)
Members will refrain from using Anon unless they have expressed
permission from the Leader, or a Head Officer. Normal and Role-Play
status is allowed, but you should always wear your Guild tag with honor
and pride.
5)
No Attacking of the Guards in Newbie areas will be permitted (the
newbies rely on the guards for protection). If they attack you, you may
defend yourself as needed. If you are caught breaking this rule you will
be issued a strike – no warnings. (exceptions will be made in cases such
as quests, but please inform the guild of your reasons for slaying a
guard )
6)
No fighting in Guild chat, any arguments should be taken to private
tells
7)
When in guild chat members will stay IN character as much as possible,
if you need to say something out of character type: /gu ooc... and then
your message to let everyone know you are speaking out of character. ( a
chat channel may eventually be created for the guild for out of
character guild chat )
8)
No Begging for Items from the Guild. The Guild will have items kept in
its tresury to aid members if they need them. While donations to the
treasury are not required they are greatly appreciated, as it will help
the Guild to help its members. Items in the Guild Treasury may be
lent out to members for use or sold by Officers to buy more useful
items for the house. Any items lent to a member will be returned
when they no longer need it or if they ever choose to leave the Guild
9)
Each member will be allowed up to three characters in the Guild, there
may be exceptions to this rule upon the discretion of the Leader and her
Officers, we
want you to be able to explore some of the other wonderful guilds on the
Erollissi Marr server to promote guild alliances and raids. if you
have more alts that you would like to join the sultans then discuss it
with an officer or leader and we may allow extra alts.
Rules and duties of Officers:
1)
Eligibility – to become an Officer a member/character must be level 30
or higher (exceptions may be made by judgment of the Leaders), and they
must be Recommended for the position by their current Commanding
Officer. Upon recommendation the Leaders will accept testimony from the
other Officers before making her decision.
2)
Officers are considered Ambassadors of the Guild, and will act in a
manner appropriate to their position.
3)
Any and all invites MUST be approved by the Leader, or a High
Officer before the invite takes place.
4)
High Officers (High Priest, Weapons Master, ect…) are directly
responsible for the actions of those members whom their position implies
and are to take care of any disciplinary situations that may arise in
those members, if a situation needs immediate attention and the officer
whom would normally be responsible to handle the situation is not
available, then another Officer may step in and take care of the
situation.
5)
All Officers will do their best to aid the other members whenever it is
possible for them to do so, this does not mean that
an officer is expected to drop whatever they doing at a moments notice
to help out, but if an officer is free and able to help out they should
do so.
6)
Officers are required to attend all meetings and guild events,
if
an officer does not attend an officer meeting the officer will be
put to
trial immediately
(unless
for RL reasons they cannot make it)
Punishments:
If
you are caught breaking a rule you will be sent a private tell with a
warning.
If
your actions persist in breaking the rules, you will be sent a tell
letting you know you have been issued a strike.
A
member who has been issued a strike may have it removed, if their
actions/attitude become more appropriate.
After a member has built up 3 strikes he will be put on Trial by the
Officers, and MAY be removed. from the guild
an
officer that has been issued three strikes will be put on trial and may
be demoted or removed depending on the severity of the situation
Rules of the Trial:
Trials will be held within one week from the date that the member
receives a third strike and will be held in EQ chat
If
a member fails to show for their own trial they will be removed without
trial (unless for RL reasons they are unable to make it in which case
the trial will be postponed, however the trial will not be postponed
twice)
The
Officers who issued the strikes will give testimony as to why the
strikes were issued
The
Member on trial will be given a chance to defend their actions
The
Officers will state whether they believe the member should be removed,
and why or why not
After taking all testimony into consideration the Leader will make her
Ruling